
The three types of grenades that I will go over today are the frag grenade, the plasma grenade, and the spike grenade. Which one you should use depends greatly on the situation. Both the plasma grenade and the spike grenade have the ability to "stick" to your opponent and explode while attached to their body, causing an instant death. The frag grenade cannot do this, however it offers excellent splash damage.
Proper placement of grenades is key to any good halo 3 players strategy. You need to factor in several things: The time it is going to take the grenade to detonate, and where your enemy will be in that time. If an enemy is charging towards you with a shotgun throwing a grenade at where they are now will do you little good, however placing it near your feet and taking a few steps back will prove much more effective. In general, throwing grenades around corners where you know your enemy is or is likely to be camping is a very good idea. For maps such as construct, placing a grenade at the spot where you know your enemy will land when you hear the sound of them entering the grav lift is an almost guaranteed kill.
When in close combat scenarios such as sword battles, assault rifle encounters and the like I strongly recommend using plasma or spike grenades. If it is apparent that you are going to lose you can simply aim your gun straight at their chest and toss the grenade for the guaranteed stick. Plasma grenades are also very effective for situations like entering a bubble shield or peering around a corner where someone could easily be hiding.
Frag grenades are very effective because they allow you to gain a huge advantage on your enemy. Throwing them around a corner and then finishing them off with a battle rifle headshot is a combination I use in almost every game. They are also less apparent - there is no blue or orange halo around them, no one in their right mind is going to run around a corner seeing this. Frag grenades are also a incredibly effective fight stopper - if you know you are going to lose a combat you can begin to flee and toss a frag at your feet as you turn the corner and continue running. Your opponet will be eager to rush in and score the kill unknowingly walking right onto your trap.
Another very effective technique when you know your opponent has a close-quarters weapon(shotgun, sword) is to active a bubble shield, throw a grenade into it and step back and out of it watching them run right through and have their shields taken down, at which point you can finish them off with a shot or two. If you are on a map with narrow hallways like construct, you can even block the whole hallway off completely with the shield, stand on one side of the hallways and throw grenades at the foot of the bubble shield where your opponent will run out.
A neet trick I would like to mention for spike grenades is that when detonated inside a bubble shield they are INCREDIBLY effective because the spikes that are emitted get contained inside the bubble shield and bounce around hitting your enemy. It will take down their shields 100% of the time and if they are close enough to it even kill them.
If you are stuck with a grenade, charge forward shooting and if the explosion from the grenade kills your enemy you will get the kill too. Hold down the button to pick up a weapon because it is possible your weapon is stuck and if you can successfully get rid of it you will not die.
Grenades are also extremely effective when thrown near fusion coils or other explosive material when your enemy turns the corner.
Experiment with different types of grenades to get a feel for it. Play a forge with your friend and enable grenade regeneration and practice sticking if it is not one of your strong points.
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